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Sekiro: Shadows Die Twice (Coming 2019) Discussion - Printable Version

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Sekiro: Shadows Die Twice (Coming 2019) Discussion - LoopyPanda - 07-17-2018

Note: this is a thread following publicized updates regarding the upcoming game by FromSoftware (who brought you Bloodborne and Dark Souls) and will serve as a place for people to discuss the game until its actual release, by which point this thread may or may not be closed to open a proper game discussion thread when it comes out.
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Platforms: PS4, XBox One, Microsoft Windows

Sekiro: Shadows Die Twice is an upcoming action-adventure video game developed by FromSoftware and published by Activision. It will be directed by Hidetaka Miyazaki. Also available for preorder.

Trailer, from E3 (Official)

Important Links & Resources (in progress)

Sekiro subreddit
Sekiro FAQ
Playstation Blog interview with Miyazaki
Official Website (pretty bare, but I expect it to become more filled out as development continues)

Lore Teased so far:
Quote:Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series.

In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.

Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.

What's new (gameplay mechanics):
-Resurrection: players revive themselves immediately without returning to a checkpoint. And despite how it might sound, game director Hidetaka Miyazaki says this can make Sekiro harder than Souls, not easier.
-Supposedly, Sekiro subverts much of what Dark Souls introduced to players in terms of gameplay.
-Miyazaki: "Sekiro's difficulty was designed with the knowledge players can die and resurrect on the spot."
Quote:"There are three ways death influences Sekiro," Miyazaki tells the PS Blog. "For the gameplay purposes of keeping the flow good and being able to have this risky situation, to be able to use it creatively, and also that the story centers around the concept of resurrection.

"There’s one thing I’d like to make sure isn’t misunderstood: the resurrection system was not introduced to make the game easier. If anything, it actually can make the game harder because it allows us to push the edge of risky combat where the player can die at any moment."

Miyazaki doesn't commit to the specifics of Sekiro's resurrection system—"the system itself is not yet 100 percent final," he says—but does suggest it controls the pace of the game, and the difficulty based around it. 

"Just because you have this resurrection mechanic, it doesn’t mean the player won’t be afraid of death," he adds.
  • Right-hand weapon is limited to a Katana, left-hand weapon gains accessories as you progress.
  • Grapple mechanic to traverse vertically.
  • Arsenal of ninja tools/weapons
  • Visceral melee combat - a focus on "Posture" and "Parry" to execute finishing moves.
  • Stealth is a mechanic, and there's a persistent "cat-and-mouse" atmosphere.
  • There's a dedicated jump button.
  • The level design is interconnected, complex and vertical, with many secret ways and doors.
  • The "revive" mechanic carries an unknown penalty but can be used to fool a group of enemies into dispersing.
  • There is some sort of healing item that was used during the demo

General Info
  • Developer: FromSoftware
  • Publisher: Activision Blizzard
  • Bandai Namco are not associated with the title. The IP of Sekiro has nothing connected to Dark Souls or Bloodborne series; thus making Sekiro its own universe/narrative.
  • Single-player experience only, NO multiplayer.
  • Dark souls and Bloodborne were Western-oriented settings (predominantly Medieval/Dark Age and Gothic themed), whereas Sekiro departs from that and focuses on the 1500s Samurai period.
  • NOT AN RPG. Instead, it is an action-adventure with RPG elements unlike other fromsoft games.
  • No stats, no character levels or classes. No traditional RPG equipment or upgrades.
  • "Tenchu" is a cited influence.
Essentially, this is a game that is almost entirely unlike anything Dark Souls or Bloodborne players have dealt with in the past. It is a new experience that fans and new ones alike could easily get behind (especially if it isn't touting itself as an RPG title like DS and BB). It is unknown if Character Customization will still be present in spite of the lack of class and stats to choose from.

ETA: Polygon and Fextralife added screenshots of the game.

RE: Sekiro: Shadows Die Twice (Coming 2019) Discussion - ShineCero - 07-18-2018

Now that's badass! 

I really like the aesthetics of the game and the world looks amazing. The resurrection system seems interestingly enough. I assuming that each time you die and come back, the game becomes significantly harder as an result. Thinking

RE: Sekiro: Shadows Die Twice (Coming 2019) Discussion - LoopyPanda - 07-19-2018

If resurrection is an option, it makes me wonder how savepoints or progress checkpoints would work. Kind of makes me nervous lol.

In Bloodborne, the currency system is essentially centered around how long you live and your inevitable death, but it seems Sekiro's money will stay with you even if you die. Its map layout was very linear and requires you to essentially open gates for shortcuts and serve as your way back to any lanterns for save points. The grappling technique sounds interesting though, and with a dedicated jumping button (which would have solved a lot of inconveniences in BB and DS) makes me think Sekiro's world layout may differ.