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Grey's Characters
#11
Name: Solaris

Age: Several Hundred Years

Gender: Male

Species: Solarian - Saiyan Hybrid

Appearance: A Saiyan person whose build is similar to Goku's, with the hair slicked back. Pale skin, black hair, orange eyes. Normally he wears an orange set of crystal armor that covers him head to toe. The armor does change color on his transformations. When not wearing his armor he's generally in white pants, grey shirt, white shoes, and a black jacket.
http://vignette1.wikia.nocookie.net/tes-...0406024813
His armor looks like this, minus the helmet covering his face and is normally orange.

Personality: Solaris possesses a thirst for battle, but knows how to enjoy himself easily enough. He also possesses a never ending desire to become stronger, and though this is what he does mainly, he takes time for other things. He has a fear of losing himself to control or being fused.

Attacks: Ki Ball- A basic blue ki ball.

Photon Striker- Solaris quickly charges up an orb of ki and light into his hand before firing it at an opponent.

Cosmic Fist- Solaris builds up ki and heat into his fist before launching himself an opponent, delivering an explosive punch.

Star Breaker- Solaris' signature strong attack. A giant blue ki ball launched from his hands that shines brightly.

Star Fury- Solaris focuses plasma and radiation from a nearby star into an orb about the size of himself, then launching it at an opponent.

Star Destroyer- An improvement over the Star Breaker, increasing power and light give off.


Abilities: Flight- Solaris can fly with the use of ki.

Super Saiyan- Solaris can transform into a standard Super Saiyan. This changes his armor from orange to yellow as a result.

Solar Saiyan- Solaris can amplify his Solarian magic and radiation control while in a Super Saiyan state, causing him to have orange hair, eyes, and aura.

Star Form- Based off the Super Saiyan Form, Solaris was "gifted" this from by the Stars. A transformation forcibly created and written into his genetic code, it provides an alternate use of Super Saiyan, redirecting the power boost into magic by using radiation stored within his body instead of ki to fuel it. It shines a bright blue.

Dread Saiyan - Having been gifted the power of a Dread Saiyan by Vegetto, he now has access to this form. It does make his armor the signature dark purple, alongside his ki attacks.

Hyper Form- Solaris learned this form thanks to his friend Time Traveler as a means to combat his nightmares. When filled with equal positive and negative energies, Solaris' hair, eyes, aura, and armor all turn pure white, and it increases his speed dramatically.

Star Fury Adsorption- In this state, after adsorbing a Star Fury attack instead of using it upon an opponent, increases Solaris' power. This can be combined with most of his other transformations. The amount of power gained is dependent upon the power of the Star Fury.

Oozaru- Staring at the full moon "blutz waves" allows Solaris to transform into a great Ape, though being untrained means he has no control over the form.

A.I. Scan- Using the latent A.I. within his suit, Solaris is capable of detecting ki, energy, life forms.

Solarian Fire Magic- Able to create magical fire in limited amounts.

Solarian Regeneration Factor - He has the signature regenerating factor of a Solarian, allowing him to regrow from any non-fatal injury, if he has the mana.

Mixed Abilities: Energy redirection- Solaris' sword can deflect energy attacks.

Items: Sword of the Burning End - A sword given to his by the Stars, it's designed to redirect energy attacks, counter magic, and hold back ki blasts.

Solaris' Armor- The suit of crystal like armor originally built to act as a restraining collar on Solaris, developed by the Stars. Originally it had an A.I. capable of controlling Solaris' mind, reading attacks, sensing energy and ki, but after being freed from its control only it's sensory abilities remain.

Biography: Solaris was the offspring of a Solarian and a Saiyan. He spent his life between his two parents, stuck between Solarian and Saiyan lifestyles. His father eventually died after making an opponent too mad in battle, and his mother succumbed to starvation after being trapped on another planet. As such he was kidnapped by the Stars, being tortured and experimented on for years. Eventually they caused him to unlock his Super Saiyan ability by exploiting his genetics. After years of work, they granted him his armor, sword, and his "gift." Star Form, forcibly written into his genetic code. Afterwords he slaughtered the Freiza of his universe as revenge for the destruction of Planet Vegeta, before being used by the Dark Master and the Black Kaiser as a pawn to attack the Z-Fighters.
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#12
Name: Vincent

Age: 40, Physically 20

Gender: Male

Height: 5ft something

Weight: 150 something

Species: Human

Appearance: Pale man in a dark red cloak and black leather.

Personality: Unflinching and observant.

Attacks: Tri-shot- A basic firing of his weapon.

Darkness Ball- A ball of dark energy fired from the hand.

Demon Burn- A ball of demonic energy fired from the hand.

Mana Burn- A firing from his weapon loaded with mana burn rounds. Has the nasty effect of burning both flesh and magical abilities at once.


Abilities: Flight- Vincent is able to propel himself through the air with the power of darkness.

Ageless- Thanks to the effects the experiment had on him, Vincent is ageless.

Demon Sense- Vincent is able to sense pain around him.

Darkness Sense- Vincent can detect magical energies and the like.

Darkness Vision- Vincent can see clearly in a world without light.


Mixed Abilities: None

Items: Six Shots- A dual pair of revolvers that fire three bullets each at a time in a triangular pattern.

Mana Burn Ammo- Ammo that burns flesh and magical energy upon contact after being triggered.


Biography (1-2 paragraphs explaining your character's history): Vincent is the by-product of a series of tests designed to create the ultimate life force bonded with darkness. Though he gained multiple dark based powers and stopped aging, he was considered a failure and left to rot in a coma in a basement for years. Eventually he woke up and made his way across adventures before becoming an important member of the Meeting of the Dark.
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#13
Name: Throshen "Throsh" or "Draug" Blackheart

Gender: Male

Age: 80

Species: Black Dragon (shapeshifter)

True Form - Battle Dragon
Appearance: Crystalline Frost (Left) and Flame (Right) Forms - Magically Gifted Crystal Bodies
Appearance: Diplomatic Form - Dexterous, Silver Tongued, Black Hide
Appearance: Energy Form - Electric Spirit, Battle Suit
Appearance: Phase Form - Escape Artisan Dragon
Appearance: Human Guise - The Mountain King
Appearance: Personality: Cunning, he prefers manipulation and sublty to the rush and gore of battle, wishing to talk, manipulate, or send minions to get out of fighting himself. He sees himself as the rightful King of Planet Booga, and wishes to lord over all.

Background: Son of a simple family of Black Dragons, Throsh gave into darkness when he felt the thrill of watching a town run away in terror from his mere gaze after weeks of threats and attacks. And he started to hunger for power when he realized having servants bound in fear. He started to manipulate large groups into serving him, and took residence in the newly Christained Black Rock Mountain, using the Solar Mountain as a second base.

Magic: Shape shifting -

Ground Strength -

Scrying -

Ice -

Flames -

Eletrict Current -

Phasing -
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#14
Name: "The Solarian" Markus Stargate
Gender: Male
Age: Centuries
Appearance: An old lightly tanned man who wears a white robe, his faced obscured by some sort of unnatural shadows. His veins glow orange.
Race: Solarian
Personality: "I've waited here for you, waiting every night, for I thought you were the answer to my life.

Days turned into years, into centuries, patience had to fade, don't you see that there is vengeance in my eyes?"
Attacks: Burning Slash- The Solarian makes a quick movement with his arm, generating powerful flames to attack.

Scatter Shot- The Solarian shoots a repeated series of intense fire balls at a target.

Comet Dash- The Solarian wraps himself in flames and moves in the blink of an eye.

Repeating Lasers- The Solarian points at a target, and three floating glyphs appear and shoot repeated orange lasers at them.

Burning End- The Solarian cups his hands, and light energy gathers into orbs around him, and fire themselves at a target.

Abilities: Awaken Ancient One- Awakens the beast of the Gate Comet...

Astral Projection- The real Solarian meditates, while his power moves freely from his body, appear elsewhere with most of his power.

Telepathy- The Solarian can communicate telepathically from incredible distances.

Embodiment of Flame- The Solarian sets his own body alight, increasing his power, and cutting down his life span by an incredible amount. The closer he becomes to death after using this ability, the more monstrous and elemental he becomes.

Teleport- The Solarian can easily teleport a few yards.

Shield- The Solarian can raise a shield out of energy, but it has a breaking point.

Haste- The Solarian increases his own time, thus allowing him to counter act attacks much easier.

Slow- The Solarian decreases the flow of time on a target, making their body move slower.

Cripple- The Solarian wraps a target in flames that squeeze them and burn their energies.

Items: Sword of the Burning End- Stolen from Solaris, this ancient blade of Solarian craftmanship possesses an incredible edge and is capable of blocking energy attacks.

Background: The Solarian was one of the greatest mages of his time on Sola, a planet far away from Booga. He was capable of weaving incredible spells and rituals, and worked with a mentor who sought to encourage heroism throughout the galaxy. Their plan was simple. The mentor would travel to where sentient life was, and create fall guy organizations, chapters of the Meeting of the Dark, to allow heroes and legends to be created without their reputation being sacrificed. The Solarian would remain behind on Sola, searching for more sentient life in need of their help, and find a creature for heroes to prove themselves by triumphing over. The mentor however, was killed on Booga, for he had made himself out a phantom haunting an opera house. Enraged by the death of his master, the Solarian retreated into the wilderness and wrought a spell that would send him to a comet, where the ancient being was sealed. From there, he intends to destroy Booga by directing the comet at it.
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#15
Name: Revenge "R" Rose

Age: 30

Gender: Female

Appearance: A 30 year old woman with red hair and silver eyes and faded scars. Wears a red and black outfit with a hood. That hood is divided into four different colors. The top of the cowl, white left black, right yellow, and the rest red.

Visual aid:
Personality: Notably a near mute to most people after years of fighting villians and seeks to deny them satstification of seeing her emotions. She does have a playful and caring side to those she warms up to, or wants to protect. She dosent hesitate in killing anyone though, and has a tendency for revenge.

Attacks: Scythe Combat- A master of scythe combat, moving like a speeding fiend.
Sniper Shot- Shots fired while Chromatic Rose is in sniper form. Can switch between an electric blast, a feeding blast, and a very explosive blast.
Shotgun Shot- Shots fired while Chormatic Rose in in shotgun form. Has the same options as Sniper Shooting.
Propel Shot- A blast from Chromatic Rose in melee that launches R towards or away from something, often combined with a kick. Can be used to decrease falling velocity.
Blast Attack- A shoot from Chromatic Rose in melee right before hitting a target to increase velocity and thus damage. Has the same options as Sniper Shot.
Reap- An overhead spinning attack with Chromatic Rose.
Crescendo- A spinning attack in an horizontal AoE with Chromatic Rose.
Whirlwind- An attack best used with another speedster, R uses her speed to create a vortex to suck up everything in an area, often followed up by someone else firing into it.
Whip Attack- Detaching Chromatic Rose's blade, this letting R attack from a greator distance.
Terminal Velocity- R uses all Speed, Glyphs, and Shadow Clones to launch herself at great velocity at a target. Named terminal for the fact it greatly expends her energy, and few things are left standing from it.

Abilities: Aura- R is at all times protected by an invisible force field that can take quite a beating generated by her body. Unless it's depleted by attacking her enough, she can't be harmed. Once it is depleted however, she has to rest for it to recharge.
Passing the Torch- R's natural semblance, or her innate super human ability, is to copy the memories, semblance, and appearance of someone. When changing forms her appearance somewhat shatters like glass, before her flesh is reconstructed as whoever. She appears as them at her age however. She can switch between Ruby Rose, Blake Belladona, Weiss Schnee, Yang Xaio Long, and her original identity, Rebecca Blackthorne.
Speed- Taken from Ruby Rose, it allows her to move at incredible speeds leaving a trail of rose petals behind.
Glyphs- Taken from Wiess Schnee, R can generate glyhps which can be used to redirect force, such as propeletion from launching from one, or say allowing one to walk on walls.
Shadow Clones- Taken from Blake Belladona, R can create shadow clones to push her in directions, allowing her to dodge attacks and thus counter. She can use shots loaded into Chromatic Rose to make those clones explosive, per say, or made out of a heavy material to drop onto enemies.
Force Redirection- Taken from Yang Xaio Long, R builds up forces she's hit with, allowing her to continue fighting long after anyone else of a similar caliber would fire out. This causes her hair to glow red. And a general fire effect up activation.
Silver Eyes- Having copied Ruby's silver eyes, R is naturally an impressive warrior that when under extreme stress, accidentally unleashes a disingration attack infront of her that leaves her unconscious for a day or two.

Items: Chromatic Rose - A grey scythe very similar to Crescent Rose. It has three forms. The first is a collapsed almost box like form, allowing easy carrying on her back. The next is the sniper rifle form, which transforms it into a hand held rifle. The rifle form has a sub form of switching firing mechanism into a shotgun like spread. Finally, it has a fully extended melee proper scythe form. In this form it has a revolving dust ammo cylinder near the edge, and the very edge can be detached with a whip like cord.
Tinted Walker Specialist- A mech like suit of armor that follows follows R's cloak scheme, a white head, a black left arm, a yellow right arm, the body and legs red. The armor locks together when engaged to provide additional protection, and tends to glow whatever semblance R is currently using. The suit's focus relies on protection, but also as a battering ram and strength enforcer, with experimental stamina replenishing drugs being injected into R at command to allow her to continue fighting for prolonged periods and abuse her semblances to increase her velocity with Chromatic Rose.
Stamina Dust- An experimental dust directly loaded into the body to give it more energy to fight with.

Background: A person whose fought villians and monsters for years, and stole the memories and semblances of Team RWBY.

Theme:
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#16
Name: Brutus Ash Stargate
Designation: ARC-222

Age: 20

Gender: Male

Appearance:
Personality: Polite. Prefers to not kill if it can be helped. Has no qualms about combat. Is one for undying loyalty to whatever cause he can find that's worthy.

Attacks: Blaster Shot- A simple three shot burst from the blaster rifle.

Overload Burst- A shot caused by jamming the weapon a bit, firing off a much less accurate shot that's a lot larger.

Snipe- A shot aimed for the vital areas of a target and a lot more accurate, in addition to being stronger.

Pistol Shot- A simple easily repeatable shot from the pistol.

Pistol Snipe- A lot worse then the regular snipe, but if aimed well can take down a target from a long distance away.

Chain Lighting- A extremely deadly lighting bolt fired from the pistol, that can hit up to four targets in a close area. Requires a warm up for the "chain" ability.

Corrosive Dart- Fires a corrosive dart from the wrist.

Thermal Detonator- Throws a thermal detonator.

Det pack- Places / activates a det pack.

Abilities: Jet- Rapidly jumps to an area, or hovers in the air.

Cloak- Activates the cloaking belt, becoming harder to detect.

Sleeping Dart- Fires a sleeping dart from the wrist.

Flash Bang- Fires a flash bang from the wrist.

Bacta Injection- Fires a bacta dart from the wrist, or direct injection.


Items: Blaster-
A standard blaster rifle with a blue coloration crystal for its shots, shooting beams of light capable of vaporizing someone's face. Shots are at the speed of light.

Pistol-
A custom made pistol with a grafted lighting gun built in. With a blue color crystal the shots are noticeably fewer then the blaster and pack less of a punch. The built in lighting gun runs on the same ammo as the pistol but requires a warm up. Shots and lighting are at the speed of light.

Armor- A heavily modified suit of armor to be both aerodynamic and stealth worthy, it's rather light but is resistant to laser shots, flash bangs, low velocity projectiles, but weak to physical force.

Jump pack-
A standard jump pack that's capable of regenerating it's own fuel thanks to photosynthesis of sponges inside.

Wrist Bay- On the armor's wrists is a launch bay of a series of packages for tactical advantage.
Sleeping Darts- A dart best fired from stealth that shoots a sedative somewhat capable of luring a target to sleep. The sedative is very easily countered by adrenaline.
Corrosive Darts- Darts that shoot a substance in a capsule, which breaks on contact, that heats up rapidly upon exposure to oxygen, melting anything unfortunate enough to get hit with it.
Flash Bangs- A dart that when shot gives off a blinding light upon hit.
Bacta Shots- Cylinders filled with the healing substance bacta, for ranged injection into allies from wrist launching, or for direct injection.

Cloaking Belt- A specialized belt that contains a mobile stealth generator.

Thermal Detonators-
Handheld grenades that cause a room sized explosion upon triggering.

Detpacks-
Explosives that cause heavy damage upon remote activation, ridiculously tough to break. Capable of sticking to anything.
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#17
Name: Rosso Xacem

Gender: Male

Age: 24

Appearance: A pale skinned man with auburn hair and grey colored eyes. Wears a white shirt with red jacket and black pants. Dog ears sticking ontop of his head. Has a rose tinted piece of glass over his left eye.
http://steamcommunity.com/sharedfiles/fi...=876261609 - Kinda, in combat gear

Personality: Instinctive and replies to things as they come, but has a hard time thinking critically and strategizing.

Background: Graduate of Beacon. Got recruited into a bunch of military operatives due to being saved by them. Does on and off merc work / work with the military of Vale.

Weapon: Plasma Sniper Rifle Mark 2 / Rocket Sledge Mark 2 "English Hardwood" - A white-green sniper rifle with a large barrel for higher power long range shots that transforms into a sledge hammer with a firing mechanism for propulsion.
CQC Commando Pistol - A customized commando pistol made for high power yet also long range shots due to a foldable scope on it. Also white-green.
Battle Scanner - Throwable device that feeds into his display. Size of a fist. Black colored.
S.C.O.P.E. - Upgraded scopes on his weapons that analyze targets for structural weakness.
Arch Angel Armor - Sometimes uses heavy red colored armor with a jetpack on it to gain the high ground.

Genetic Augemtations- Hyper Reactive Pupils - Able to notice minute details and see in a wider spectrum of sight then normal humans, seeing some light normal people can't, in addition to normal Faunus night vision. After being trained by his military / merc units, his semblance tracks movement exceptionally.
Depth Perception - If he has a height advantage, he can exploit it far better then others can, increasing already impressive aim.
Neural Dampening - Resists mental effects easily.
Adrenal Neurosympathy - Upon getting a kill, it improves his aim.
Mimetic Skin - Can change his skin to blend in with a pattern.
Muscle Fiber Density - Allows him to jump up an entire story.

Assorted Abilities: Overwatch - If he's staying still, he can track movement better than others, letting him attack any would be closers of the gap while still far away.
Correction - Missing only causes his next shot to be better aimed.
Snap Shot - Due to his own skills, he suffers less penalty trying to do a shot while on the move.
Squad Sight - If he teammates equip Battle scanners, he can see anything they see. And if he can see that from his own vantage point, he can shoot it.
Disabling Shot - If he does feel like being merciful, he can shoot a weapon to cause internal weapon damage instead of shooting whoever attacking him.
Face Off - If surrounded and with his pistol, he can fire once at everyone around him.
In the Zone - Getting a kill while attacking an enemy who doesn't dodge or cover against his fire means he can just continue onward without pause until needing to reload.
Double Tap - If needed, he can always fire twice before needing to pause.
Fan Fire - Can fire his pistol at a single target three times in one instant.
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#18
Company: Grey Command

Members: 144 Troopers, All Jet Troopers, lead by various commanders over the years. Composed originally of Republic Volunteer forces, and during the Clone Wars reborn by a group of Clones, before being disintegrated by the Empire, and being brought back online by the Rebel Alliance to Restore the Republic.

Notable Captains: Captain Rail.

Characteristics: 144 Jet Troopers across it's entire career of service, trained primarily in aerial and land combat, known for using snubfighters such as the Z-95 Clone Headhunter, ARC-170, TIE Hunter, X-Wing, and E-Wing.

Headquarters: "Grey Vision" a Carrack-Class Cruiser. "Grey Victory" a Veneator-Class Star Destroyer. "Grey Empire" an Imperial-Class Star Destroyer. "Grey's  Hold" a MC80 Liberty-Type-Class Cruiser. "Grey Return" a MC80B-Class Cruiser. Lastly "The Grey Command" an MC90-Class Cruiser.

History: A division of Jet Troopers originally created as a part of the Republic Volunteer forces and semi-officially dissolved alongside the Republic Army and Navy. Continued service as a part of Coruscant security. Brought back online during the Clone Wars through a commissioned officer, the leader of the Grey Command up until that point, being placed in charge of a battalion of troopers. That Captain was a man named Rail, who struggled to command his troops who had expected a clone leader. Eventually he managed to win their trust. During the early part of the war Rail preferred the use of the Carrack cruiser for a means of his men to link up to different systems and do their job of mostly sabotage or serving with other clone units. When the Venators rolled out Rail joined up with one, convincing the captain to rechristen it "Grey Victory" from "Simper." After the Clone Wars ended Rail quietly accepted his position as a Stormtrooper Captain, and was rather saddened to see his trademark grey armor disappear. As soon as the Imperial Senate was dissolved and the Death Star destroyed Alderran, Rail quietly retired realizing the Imperial army was obsolete, inadvertently destroying the Grey Command due to it losing it's nickname. After the victory at Yavin 4 he was contacted to join the Rebel Alliance, and eventually accepted to train the next generation of the Grey Command. Shortly before the battle of Hoth Rail died on an MC80 Liberty muttering the words, "This is... The Greys' Last Hold..." The ship was renamed after him. Rumor has it at this point a clone trooper who served under him took his place, but considering that clone would have to have been at least twenty years old it was unlikely. After the destruction of the second Death Star and the Hunt for Warlord Zinji the Grey Command was given an upgrade in the form of an MC80B cruiser. And during Operation Shadow Hand again an upgrade, an MC90.

Army Characteristics: During the Clone Wars utilized standard weaponry alongside jump jets, wearing grey colored armor after the implantation of Phase 2. Occasional squad members would pick up more specialized weaponry but this was an uncommon, though not rare practice.
For all red coloration replace with grey.
Phase 1 (Colored)
Phase 2


Commander Profile: Captain Rail

Appearance: Pale skin, black hair, blue eyes.
Phase 1
Phase 1 Altered (Grey)
Phase 2 (Grey)
Utilized a secondary armor set underneath the Clone Trooper armor.

Age: 30 By time of Clone Wars, 33 by time of New Order, 52 by Death Star, 55 upon death before Hoth.

Gender: Male

Personality: Hardworking, likes to joke, hates to take things too seriously, hates strife.

Weaponry: DC-15 Blaster
Two DC-12 Blaster Pistols
Several thermal detonaters
Vibroknife
Heavy gauntlets that could electrify themselves for increased damage, fire electrified stun darts, launch a grapple dart, and emit a flamethrower.
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#19
Name: Crimson Vendetta / Red Hood - In use
Alignment: Chaotic Impure / Social Moral.
Allegiance: Himself, holds favorance to the Solarian Empire for past deed.
Backstory: A man shot in the back by his best friend but brought back from the dead, later restored to true life but forever changed.
Appearance: Standard - http://static.comicvine.com/uploads/orig...-batma.jpg
Unmasked - http://static.comicvine.com/uploads/orig...n_todd.jpg
Ornate Armor - http://orig12.deviantart.net/ad7c/f/2010...ietang.jpg
Professional Dress - http://rwbyforums.com/proxy.php?image=ht...c33104f03d
Personality: Chaotic Impure to Social Moral depending on mood slash how pissed off he is. Has three different personas. The dead James Ironwood. Red Hood, the Avatar of Revenge. Crimson Vendetta, the Avatar of Vengance.
Size/Height: 5"7"
Species: Terran
Theme:

Moveset:
    A1
  • Dead Stare - Has an unnerving look upon his face, like that of a dead man.
  • Enhanced Targeting / Deafened Senses - As a minor defect of coming back from the dead most of his nerves were deafened but his eyesight has become sharper.
  • Vengeance Aura - Part super natural dedication, part magic, the ability to move faster and press his body harder than most, coupling with everything else to give him supernatural strength.
  • A2
  • Goodbye Doctor! A move pulled on a disabled enemy to take them out for theatrical effect and personal satisfaction, he raises his arm into the air before bringing it down dispatching his enemy however he feels like, often shouting “Goodbye Doctor!”
  • Motorbike – A simple red and gold bike for getting around.
  • Earth Manipulation – The ability to reshape the earth how he sees fit. Heavily draining.
  • Stealth Movements – Trained in the art of moving nigh-silently to sneak around, or up on, someone.
  • Grapple Launcher – A three part device capable of grappling to points to pull him up there, setting up a zip line in between two horizontal points, and lastly grabbing or pulling things.
  • Remote Viewing Probe – a small thin probe that can be controlled through an interface on his suit allowing seeing things from another vantage point, or scouting.
  • Vengeance Mode – An upgrade to his helmet that allows tracking of individual via life form scanners and finding explosives and weaponry.

    A3
  • Insanity – The more someone messes with his mind state (injecting drugs into his system, using mind altering magic) the more the Crimson Vendetta persona recedes, allowing the Red Hood persona to take control.
  • Deafened Senses - As a minor defect of coming back from the dead most of his nerves were deafened but his eyesight has become sharper. Has been adjusted by his suit but without the suit the weakness comes back full force.

    B1
  • Enhanced Suit – A suit capable of tanking a planet’s destruction. The jacket is capable of unfolding into a cape to provide gliding capacities. Responsible for removing his deafened senses, and providing him with Vengeance Vision. Also looks darn fine.
  • Acrobatics – Capable of rapid movement, dodges, and weaving in and out of a crowd of enemies.
  • Lazarus Injection – A needle full of Lazarus pit fluid that heals part of his body depending on where injected. Has been upgraded to turn him into a blue ethereal flame in the form of a phoenix for twenty seconds, restoring his body and stamina.
  • Fire Wall – Sprays a column of fire from his suit, in an attempt to ward off or block something.
  • Counter – A swift response to an incoming attack to ward it off.

    B2
  • Weaponized Suit – The gloves are capable of emitting supersonic blasts or spraying fire up close. Helmet can be used as a make shift bomb due to a built in self-destruct.
  • Executioner – A nigh-indestructible knife capable of emitting intense sonic frequencies in a very narrow cone.
  • Vengeance and Night – Two hand cannons capable of easily breaking titanic plates apart, coupled with a large clip and ammo pool.
  • Betrayal Mark – A sticky grenade with his helmet imprinted as an emblem on it capable of vaporizing a city block. Having been upgraded to come in a second blue form that instead leave a large blast of ice, and can be left as traps for the unlucky.
  • Dead Hands – The earth itself drags down his targeted enemy to immobilize them.

    UB
  • Earthquake - A ritual dedicated to shattering apart a planet. Exhausting.
  • Firestorm - A spray of fire across an area to burn it down.
  • Cryo-shatter – Freezes a target using a cryo Betrayal Mark before plunging Executioner into them, causing the ice and body to vibrate apart.
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